So, you can enhance your cards with these gems to make them much more powerful, and it's better than how Slay The Spire handles upgrades, since you get to choose which cards get which upgrades, you're making your own custom cards.Īnother slight improvement to this game over STS is that not only are there 5 characters to choose from, all with unique card decks, but you also choose a companion character at the beginning of the game, so that you are always a pair and are building one deck out of two pools of cards. These Gems have various bonuses, such as extra block, or Draw A Card etc. ![]() A newer aspect which again gives a better advantage to Roguebook is the addition of Gems, of which you can attach Gems to your cards permanantly. The deck building, item collecting and treasure acquiring aspects are almost identical to STS. Where as STS simply has you choose branching paths on a map, with the exploration being abstract, in Roguebook you actually control your character/s on the screen and explore the map in a way of your choosing (with limitations, you can only open up so much depending on your ink reserves). I will say that Roguebook is better than STS, as it features a top-down adventure exploration mode as a mechanism for building your deck of cards. It's VERY similar to Slay The Spire, in fact I can't imagine any fans of that game not instantly liking this game. His name being attached pretty much convinced me to buy this, and I have not been disappointed. Thank you for your understanding, and see you on the forums.Roguebook is a new roguelike card-based adventure game, designed with help from Magic: The Gathering's very own Richard Garfield. Our will is to keep forging the game as time goes by, this is about listening to our players not only to address issues, but also by creating additional free content that will help the game shine. Version 1.4 will arrive this week, introducing a very long list of improvements of all sorts. We would have prefered to have made all of the right decisions before release, but we will settle for learning from this mistake. Please continue to hold us accountable and send us feedback. We worked very hard on Roguebook, and want to be sure we're treating our supporters right. Once again, we'd like to apologize to our community. If you wish to keep your progression, make sure to copy your save data located here: One exception is the Deluxe pre-order customers, who will need to ask for a complete refund of the game and then purchase the game again at the new price. Anyone, regardless of playtime will be able to request a refund on the Apex Predator Pack, regardless of whether you purchased it as a bundle or separately. Having done this, we have worked with Steam to lift the restrictions on requesting a refund. We have integrated the Apex Predator Pack into the base game, for free. In hindsight, this was a mistake and one we'd like to fix. So we ended up creating some exclusive content as a bonus for players who wanted to support the game and get more from it. ![]() We focused on cosmetics, but we were concerned this wouldn't be enough. ![]() When we created the Digital Deluxe Edition of Roguebook, our goal was to create an option for those who wanted to show a little additional support for the game. ![]() We’ve made a mistake and we’d like to apologize for it. The reception has been a mixture of good and bad, but there is a severe issue that we feel we need to address immediately: our launch DLC. Since the release of Roguebook on June 17th, we've received a lot of valuable feedback.
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